Made with Claude Code. Not a video generator.
I made these videoswith Claude Code.Here’s how.
Learn my workflow for creating low-poly, PS2-inspired and voxel-style 3D animations. From a simple idea to a finished MP4.
Digital PDF · English
01 / 08 VoxelNew York City
Not AI slop.Actual creative control.
Characters, camera movements, environments and entire scenes, built through code and directed with prompts.
PS2 / Retro 3D
Life of a Graphic Designer
12 s / 8 scenes / Motion capture
Voxel / Minecraft-inspired
New York City
18 s / 6 scenes / Flying camera
Low-poly cinematic storytelling
Interstellar, PS2 tribute
12 s / 6 shots / 24 fps
Worlds, sets, light and every camera move are generated in code and rendered frame by frame. No filming, no AI video model.
From prompt to playable video.
A practical workflow you can learn, reuse and customize.
Step 1: Set it up
Install and configure Claude Code, the required tools and video-generation workflow.
The stack
- Claude Code
- Node.js + pnpm
- Remotion
- three.js + React Three Fiber
- FFmpeg
- Blender (recommended)
Step 2: Direct the scene
Describe your characters, environment, camera movements and story. Claude helps turn your direction into code-driven animation.
One shot from the brief
- Rick, alone in an empty cinema.
- Popcorn, cola, projector beam.
- Locked camera, 1.5 % zoom per second.
Step 3: Render & share
Render the scenes into an MP4 file, refine the result and publish your video.
What comes out
- life-after-breakup.mp4
- 1080 × 1920, 30 fps
- 480 frames, H.264
The Claude Code Video Guide
From prompt to 3D animation
Everything you need to get started.
A practical PDF breaking down the tools, setup and creative process behind my videos.
- 01
Tools and installation
What to install and why, from Claude Code to Remotion and FFmpeg.
- 02
Claude Code setup
Preparing a project so Claude can write, render and check its own work.
- 03
The custom skill workflow
How a Claude skill packages the pipeline, so every video starts from a working setup.
- 04
Creating 3D scenes and characters
Worlds and sets generated in code, plus rigged characters you build once and reuse.
- 05
Writing effective video prompts
Describing shots, light and timing so Claude builds what you picture.
- 06
Camera movement and animation
Locked shots, slow zooms, glides and frame-exact animation.
- 07
Rendering and exporting MP4 files
Stills first, then the full 1080 × 1920 render, checked before you post.
- 08
Reusing the workflow for new videos
Turning one finished film into the starting point for the next.
Digital PDF · English
One guide. A whole new creative workflow.
Your next video starts with a prompt.
Learn the process behind my code-generated 3D videos and start creating your own.
The Claude Code Video Guide
Price: €19
- Digital PDF
- Step-by-step workflow
Secure checkout. Digital product.
Before you buy.
No advanced programming. Claude Code writes and edits the code. You will install a few tools, run commands in a terminal and read what Claude reports back, so being comfortable with a computer and following technical steps carefully helps a lot.
No. No AI model generates the video. Claude Code writes the code for the 3D scenes: models, light, cameras and animation. three.js and Remotion then render that code frame by frame into an MP4. You direct, the code is the film.
No, you don’t need to know it. Worlds, sets, light and cameras are code, and the voxel films use no 3D software at all. We still recommend having Blender installed (it’s free): when a project needs it, Claude can use it on its own, through scripts it writes and runs. That’s how the PS2 characters here, Rick and the astronaut, were built once with the free MakeHuman add-on and then reused as ready-made 3D files.
A downloadable PDF explaining the actual setup and the repeatable process behind these videos. Software isn’t included: you need a Claude plan that includes Claude Code. Remotion is free for individuals and small teams; companies should check its licence.